Bunker

Game level

Software:

Unreal Engine 4, Maya, Photoshop, “Pavlov VR” level editor,

Task:

Concept, development and set dressing for a 5v5 VR competitive shooter “Pavlov VR”, with heavy emphasis placed on competitive viability and adherence to requirements such as “3 distinct lanes”, “Less than 2GB total size”, “have technical support for all other primary modes”, “Less than 2.5 million triangles and under 1,000 draw calls”.

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