Vitam et Mortem

Game

Software:

Unreal Engine 4, Maya, Photoshop, Substance Painter & Designer, Speed Trees, Quixel Mixer

Task:

A puzzle exploration game where I worked as the lead Art direction and as a 3D artist, this was in collaboration with 9 other practitioners, including game design, narrative, audio, QA and more.

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Bedrooms - Architectural Visualization